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The X-Philes (2nd Revision)
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The X-Philes Number 1 (1995).iso
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hp48hor2
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sounds.doc
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1995-03-31
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51 lines
(Comp.sys.hp48)
Item: 2810 by dougc@bert.cs.byu.edu [Douglas R. Cannon]
Subj: misc DIAMONDS sounds
Date: 28 Jan 1993
Hello everyone.
I have finally finished Diamonds 1.0 for the HP48, but I still can't post
it until later. (OK! It's not TOTALLY finished, but the main
code is finished).
I had a lot of fun making the various sounds for the game, and I thought
some of you might be interested in these. I have extracted each of the
sounds from the main code and assembled them as individual code objects.
Each sound is only an average of 43 bytes long, but each one also has
some code added to check for the BEEP flag, plus other stuff, so the
actual average is closer to 77 bytes.
Oh yeah, if your BEEP is turned off, then these sounds will be silent.
I am posting a directory of the 14 sounds used in the game Diamonds, so
that you can play with them as you wish. The following directory contains
these objects:
INERR: The error sound when you're entering initials (or level #)
BLIP: Just a blip when you toggle sound on.
HIGH: The sound when you have just acheived a new high score
BLIFE: You've just receive an extra life.
BTICK: Bonus ticks
ELOCK: When you hit a lock brick
EKEY: When you hit a key brick
DARR: When you hit a double arrow brick
EB: When you erase a brick
EMC: When you change the erase mode
DEAD: When you die
WALL: When you hit a wall
ED: When you erase a diamond brick
MUSIC: The cute little tune it makes when you complete a level.
Most of these sounds will sound kind of stupid by themselves, but I
put them in there anyway. [ Try putting a bunch of them in a row, or
in different combinations, or in a loop, for nifty effects. -jkh-]
I will also be posting the source code for these sounds, since that will
probably be of greater interest.
Enjoy!
Douglas R. Cannon